1. Gamification in Programming: Does Gamification Increase Student’s Motivation?
Rosmawati Jaafar and Noor Hanim Ismail
DOI: 10.26666/rmp.ajtve.2018.4.1
[01-07]
Rosmawati Jaafar and Noor Hanim Ismail
DOI: 10.26666/rmp.ajtve.2018.4.1
[01-07]
2. Development and Evaluation of 2D Virtual Agent Multimedia Quiz App
Vicneas Muniady, Ahmad Zamzuri Mohamad Ali and Kaliyamah Raman
DOI: 10.26666/rmp.ajtve.2018.4.2
[08-13]
Vicneas Muniady, Ahmad Zamzuri Mohamad Ali and Kaliyamah Raman
DOI: 10.26666/rmp.ajtve.2018.4.2
[08-13]
3. Development of E-ACTIVETRANS for Urban Cycling
Bibie Sara Salleh, Zalina Ismail, and Riza Atiq O.K Rahmat
DOI: 10.26666/rmp.ajtve.2018.4.3
[14-21]
Bibie Sara Salleh, Zalina Ismail, and Riza Atiq O.K Rahmat
DOI: 10.26666/rmp.ajtve.2018.4.3
[14-21]
4. Introduction to Massive Open Online Course (MOOC): The Issues and Challenges Using MOOC as A Teaching and Learning Method in Malaysian Polytechnic
Rozilawati Shaari, Yusdi Ismail dan Roseline Anak Kok
DOI:10.26666/rmp.ajtve.2018.4.4
[22-29]
Rozilawati Shaari, Yusdi Ismail dan Roseline Anak Kok
DOI:10.26666/rmp.ajtve.2018.4.4
[22-29]
5. The Potential of Web 2.0 Technology to enhance English Proficiency among Polytechnic Students in TVET Program in the 21st Century Skills
Nurul Ajleaa bt Abdul Rahman, Zainah bt Othman and Ahmad Azlan bin Ab. Aziz
DOI:10.26666/rmp.ajtve.2018.4.5
[30-37]
Nurul Ajleaa bt Abdul Rahman, Zainah bt Othman and Ahmad Azlan bin Ab. Aziz
DOI:10.26666/rmp.ajtve.2018.4.5
[30-37]
6. Premier Polytechnics Brand Image: A Pilot Study on the reliability of the instrument
Noordini binti Abdullah
DOI:10.26666/rmp.ajtve.2018.4.6
[38-40]
Noordini binti Abdullah
DOI:10.26666/rmp.ajtve.2018.4.6
[38-40]
6. Industry Participation in Assessing Work Based Learning (WBL) Students of Diploma in Video And Film Study (DDV)
Azizah Siron
DOI:10.26666/rmp.ajtve.2018.4.7
[41-46]
Azizah Siron
DOI:10.26666/rmp.ajtve.2018.4.7
[41-46]